Limited"A Case for K9"
Continuous Spell
Card text
When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.
- Property
- Continuous
Explained
A Continuous Spell. When activated, add 1 "K9" monster from your Deck. Your K9 monsters gain 900 ATK on turns your opponent activated a monster effect in the hand or GY. If destroyed by a card effect, Set a K9 Quick-Play Spell from your Deck or GY.
In K9 decks as a Limited card (1 copy): it searches a monster and pays you back if it's destroyed.
- Activating a second copy in the same turn. Only 1 per turn.
How it works
Status: Limited in the TCG (Sept 21, 2026 list), so you can run 1 copy.
- When activated: You can add 1 “K9” monster from your Deck to your hand.
- Continuous: “K9” monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY.
- If destroyed by a card effect in the Spell & Trap Zone (once per turn): Set 1 “K9” Quick-Play Spell from your Deck or GY.
Only 1 can be activated per turn.
Rulings in plain English
Search: You decide whether to search when the activation resolves.
ATK boost: Applies even if your opponent activated the hand or GY effect before you activated this card. It ends once this card leaves the field.
Set effect: Activates from wherever the card went first, the GY or face-up banishment. It can be used in the Damage Step.