Aiwass, Divine Spirit of the Law

Aiwass, Divine Spirit of the Law

Effect Monster

Card text

You can banish this card from your hand or field; add 1 "Aleister" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 "Invoked" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Aiwass, Divine Spirit of the Law" once per turn.

Attribute
WIND
Type
Fiend
Level
8
ATK
2000
DEF
2800

Explained

What it does

Banish it from your hand or field to add an "Aleister" monster from your Deck; if used from the field, you can then Normal Summon a Spellcaster. From the GY, when a Fusion Monster you control is sent to the GY (not by battle), Special Summon it, then you can Fusion Summon an "Invoked" monster.

Play it when

In Invoked decks to find Aleister and keep making Invoked Fusions.

Common mistakes
  • Expecting the extra Normal Summon when activating from the hand. Only from the field.

How it works

  • From hand or field: Banish this card to add 1 “Aleister” monster from your Deck to your hand. If this effect was activated on the field, immediately after, you can Normal Summon 1 Spellcaster monster.
  • From the GY: If a face-up Fusion Monster you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step), Special Summon this card, then you can Fusion Summon 1 “Invoked” monster using monsters from your hand or field.

Each effect is once per turn.

Rulings in plain English

First effect: Search first; the extra Normal Summon follows, not simultaneously.

GY effect: Summon first; then you can Fusion Summon. Not in the Damage Step.

Aleister the Invoker, Aleister the Reminiscent.

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