
Arms of Genex Return Zero
Synchro Effect Monster
Card text
1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.
- Attribute
- DARK
- Type
- Machine
- Level
- 10
- ATK
- 3100
- DEF
- 2950
Explained
A Level 10 Synchro. When your opponent activates a monster effect, banish a monster with the same Attribute from your GY to negate and destroy it (each Attribute once per turn). Once per turn, shuffle up to 6 Genex with different Attributes into the Deck, then destroy that many Spells/Traps.
In Genex decks with a spread of Attributes in the GY, as repeatable negation.
- Banishing the same Attribute twice in one turn for its negate. Each Attribute only once per turn.
How it works
Materials: 1 DARK Tuner + 1 or more non-Tuner monsters.
- Quick Effect: When your opponent activates a monster effect, banish 1 monster from your GY with the same Attribute; negate the activation and destroy that monster. You can only banish each Attribute once per turn for this.
- Ignition (once per turn): Target up to 6 of your banished and/or GY “Genex” monsters with different Attributes; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.
Rulings in plain English
Negate: Chain directly to the activation. Usable in the Damage Step. You can activate it more than once in the same chain, as long as you banish a different Attribute each time.
Shuffle and destroy: Only if at least one monster went back to the Deck (or Extra Deck) can you destroy. The two steps aren’t simultaneous.