Artmage Finmel

Artmage Finmel

Effect Monster

Card text

Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.

Attribute
LIGHT
Type
Warrior
Level
7
ATK
2400
DEF
1500

Explained

What it does

Your opponent can't target your Level 6 or lower "Artmage" monsters. If you control an Artmage card, Special Summon it from hand and you can draw 1. In the Main Phase, with 3+ different Monster Types on your field, negate all your opponent's face-up monsters and halve their ATK.

Play it when

In Artmage decks as an extender and a board-wide negation.

Common mistakes
  • Forgetting the 3 Monster Types requirement for the negate.

How it works

  • Continuous: Your opponent can’t target Level 6 or lower “Artmage” monsters you control with card effects.
  • Ignition, in your hand: If you control an “Artmage” card, Special Summon this card, then you can draw 1 card.
  • Quick Effect, during the Main Phase: If you have 3 or more different Monster Types on your field, negate the effects of all face-up monsters your opponent currently controls, and halve their ATK until end of turn.

The last two effects are each once per turn.

Rulings in plain English

Summon then draw: The draw only happens if the summon worked, and they aren’t simultaneous.

Negate: You can activate it even if all their monsters are Normal Monsters, already negated, or at 0 ATK.

Artmage Diactorus, Artmage Non-Finito.

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