
Artmage Finmel
Effect Monster
Card text
Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.
- Attribute
- LIGHT
- Type
- Warrior
- Level
- 7
- ATK
- 2400
- DEF
- 1500
Explained
Your opponent can't target your Level 6 or lower "Artmage" monsters. If you control an Artmage card, Special Summon it from hand and you can draw 1. In the Main Phase, with 3+ different Monster Types on your field, negate all your opponent's face-up monsters and halve their ATK.
In Artmage decks as an extender and a board-wide negation.
- Forgetting the 3 Monster Types requirement for the negate.
How it works
- Continuous: Your opponent can’t target Level 6 or lower “Artmage” monsters you control with card effects.
- Ignition, in your hand: If you control an “Artmage” card, Special Summon this card, then you can draw 1 card.
- Quick Effect, during the Main Phase: If you have 3 or more different Monster Types on your field, negate the effects of all face-up monsters your opponent currently controls, and halve their ATK until end of turn.
The last two effects are each once per turn.
Rulings in plain English
Summon then draw: The draw only happens if the summon worked, and they aren’t simultaneous.
Negate: You can activate it even if all their monsters are Normal Monsters, already negated, or at 0 ATK.