Call of Atlantis

Call of Atlantis

Normal Spell

Card text

Add 1 monster that mentions "Atlantis, City of the Sea Dragon" from your Deck to your hand, then if you control "Atlantis, City of the Sea Dragon", you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. If you control "Umi": You can banish this card from your GY; WATER monsters you control gain 500 ATK/DEF. You can only use each effect of "Call of Atlantis" once per turn.

Property
Normal

Explained

What it does

A Normal Spell. Add a monster that mentions "Atlantis, City of the Sea Dragon"; then, if you control that Field Spell, you can negate 1 opponent's Effect Monster until end of turn. With "Umi", banish it from the GY to give your WATER monsters 500 ATK/DEF.

Play it when

In Atlantis decks as a search that can also clear a blocker.

Common mistakes
  • Expecting the negate without "Atlantis, City of the Sea Dragon" on your field.

How it works

  • Activation: Add 1 monster that mentions “Atlantis, City of the Sea Dragon” from your Deck to your hand. Then, if you control “Atlantis, City of the Sea Dragon”, you can negate the effects of 1 Effect Monster your opponent controls until the end of this turn.
  • From the GY: If you control “Umi”, banish this card; WATER monsters you control gain 500 ATK/DEF.

Each effect is once per turn.

Rulings in plain English

Order: Search first; only if you added a card (and control the Field Spell) can you negate. Not simultaneous.

“Mentions”: The monster’s text must name “Atlantis, City of the Sea Dragon” specifically.

Atlantis, City of the Sea Dragon, Advent of Atlantis.

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