
Clown Crew Malabarisme
Quick-Play Spell
Card text
Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.
- Property
- Quick-Play
Explained
Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring Summoning conditions. Until the end of the next turn you can't activate effects of monsters Special Summoned from the Deck or Extra Deck. From the GY, banish it and Tribute a monster to return a card to the hand.
In Clown Crew decks to fill the board, accepting the effect lock.
- Expecting to use the summoned monsters' field effects. Effects they activate on the field are locked until the end of the next turn.
How it works
- Activation: Special Summon up to 2 “Clown Crew” monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. Until the end of the next turn after this resolves, you can’t activate the effects of monsters Special Summoned from the Deck or Extra Deck. Not in the Damage Step.
- From the GY (your Main Phase, not the turn it was sent there): Banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand.
Each effect is once per turn.
Rulings in plain English
Lock: Starts after it resolves, so you can activate it even after using such effects this turn. It applies as long as the card wasn’t negated, even if nothing was summoned. It only stops effects activated in the Monster Zone.
GY effect: Spell Speed 1. If you target a Fusion, Synchro, Xyz or Link Monster, it goes back to its owner’s Extra Deck.