Creature Swap

Creature Swap

Normal Spell

Card text

Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.

Property
Normal

Explained

What it does

Each player chooses 1 monster they control and switches control of them. Those monsters can't change battle positions for the rest of the turn.

Play it when

To hand your opponent a weak monster and take one of theirs.

Common mistakes
  • Activating it when one player has no monsters. Both need one.

How it works

Creature Swap is a Normal Spell. Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters can’t change their battle positions for the rest of the turn.

Rulings in plain English

Requirement: Both players need at least 1 monster in their Monster Zone.

Choosing: Each player picks their own monster when it resolves. If either picks a monster unaffected by Spells, nothing happens.

Zones: The player who activated it decides where both monsters go.

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