Crow, the Carrion Cutpurse

Crow, the Carrion Cutpurse

Normal Trap

Card text

Send the top cards of your Deck to the GY, up to the number of Traps with different names from each other in the GYs +1 (max. 4), then you can apply 1 of these effects. ●Special Summon 1 monster from among those cards. ●Set 1 Spell/Trap from among those cards, except "Crow, the Carrion Cutpurse". If you Set a Trap or Quick-Play Spell, it can be activated this turn.

Property
Normal

Explained

What it does

Send cards from the top of your Deck to the GY, up to the number of differently named Traps in both GYs +1 (max 4). Then you can Special Summon a monster or Set a Spell/Trap from among them; a Set Trap or Quick-Play Spell can be activated that turn.

Play it when

In Trap-heavy decks to mill and get immediate value from what you sent.

Common mistakes
  • Expecting to pick a card that wasn't among the cards just sent.

How it works

Crow, the Carrion Cutpurse is a Normal Trap. Send cards from the top of your Deck to the GY, up to the number of Traps with different names in both GYs +1 (max. 4), then you can apply 1 of these:

  • Special Summon 1 monster from among those cards.
  • Set 1 Spell/Trap from among those cards, except “Crow, the Carrion Cutpurse”. A Set Trap or Quick-Play Spell can be activated this turn.

Rulings in plain English

When can I activate it? With at least 1 card in your Deck, even if there are no Traps in either GY. Not in the Damage Step.

Order: Send first; only if at least 1 card was sent can you apply an option. Not simultaneous.

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