
D/D/D Wave High King Caesar
Xyz Effect Monster
Card text
2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.
- Attribute
- WATER
- Type
- Fiend
- Rank
- 6
- ATK
- 2800
- DEF
- 1800
Explained
A Rank 6 Xyz. When a Spell/Trap Card or monster effect that includes Special Summoning is activated, detach 1 to negate and destroy it, then you can give it and another D/D monster 1800 ATK. If sent from the field to the GY, add a "Dark Contract" card.
In D/D decks as a negation monster against Special Summon effects.
- Chaining it to a Continuous Spell/Trap's effect. It only hits card activations or monster effects.
How it works
Materials: 2 Level 6 Fiend monsters.
- Quick Effect: When a Spell/Trap Card or monster effect that includes an effect that Special Summons a monster is activated, detach 1 material; negate the activation, and if you do, destroy that card, then you can make 1 other “D/D” monster you control and this card gain 1800 ATK until end of turn.
- If sent from the field to the GY: Add 1 “Dark Contract” card from your Deck to your hand.
Rulings in plain English
What it can hit: It chains directly to a monster effect or a Spell/Trap Card activation. It can’t hit a Spell/Trap effect that isn’t a card activation.
Cost: Detaching is the cost. It can be used in the Damage Step, and more than once in the same chain.
Order: Negate and destroy first. The ATK gain is optional, needs both monsters face-up, and isn’t simultaneous.
GY effect: A Trigger. It can be used in the Damage Step.