
Dark City at Midnight
Field Spell
Card text
Each time you Special Summon a Level 8 or higher "Destiny HERO" monster(s): Warrior monsters you control gain 300 ATK. You can only use each of the following effects of "Dark City at Midnight" once per turn. During your Main Phase, if this card was activated this turn: You can add 1 "Destiny HERO" monster or 1 card that mentions a "Destiny HERO" monster by name from your Deck to your hand. If this card is destroyed: You can Special Summon 1 "Destiny HERO" monster from your Deck (this is treated as a Special Summon with "Clock Tower Prison").
- Property
- Field
Explained
A Field Spell. Your Warriors gain 300 ATK each time you Special Summon a Level 8+ "Destiny HERO". The turn it's activated, add a Destiny HERO monster or a card that mentions one. If destroyed, Special Summon a Destiny HERO from your Deck.
In Destiny HERO decks as a search and a backup summon.
- Trying to search on a later turn. It only works the turn this card was activated.
How it works
- Each time you Special Summon a Level 8 or higher “Destiny HERO” monster(s): Warrior monsters you control gain 300 ATK.
- Your Main Phase, if this card was activated this turn: Add 1 “Destiny HERO” monster, or 1 card that mentions a “Destiny HERO” monster by name, from your Deck to your hand.
- If destroyed: Special Summon 1 “Destiny HERO” monster from your Deck (treated as a Special Summon with “Clock Tower Prison”).
Each of the last two effects is once per turn.
Rulings in plain English
ATK boost: Mandatory; it starts a chain, including in the Damage Step. If you summon Level 8+ Destiny HEROes several times in one chain, it activates that many times after the chain.
“Mentions”: The card’s text must name a specific “Destiny HERO” monster.
If destroyed: Usable in the Damage Step. It activates from the GY, or face-up in banishment if it was banished.