Destiny HERO - Plasma

Destiny HERO - Plasma

Effect Monster

Card text

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

Attribute
DARK
Type
Warrior
Level
8
ATK
1900
DEF
600

Explained

What it does

Special Summoned from your hand by Tributing 3 monsters. Face-up monsters your opponent controls have their effects negated. Once per turn, equip 1 of your opponent's monsters to it and gain half that monster's original ATK.

Play it when

In Destiny HERO decks as a boss that shuts down your opponent's monsters.

Common mistakes
  • Reviving it with another card. Even after a proper summon, it can only be summoned by its own procedure.

How it works

Can’t be Normal Summoned/Set. Must be Special Summoned from your hand by Tributing 3 monsters.

  • Continuous: Negate the effects of face-up monsters while your opponent controls them.
  • Ignition (once per turn): Target 1 monster your opponent controls; equip it to this card (max. 1).
  • Continuous: Gains ATK equal to half the original ATK of the monster equipped by its effect.

Rulings in plain English

Summon: Not an effect. Tribute first, then summon; not simultaneous. It can only be summoned this way, so other cards can’t revive it from the GY or banishment.

Negation: If your opponent’s monster is still face-up when its effect resolves, the effect does nothing. Its continuous effects don’t apply. If the monster left the field before resolving, its effect still resolves.

Equip: If Plasma is no longer face-up when the effect resolves, the target is sent to the GY instead (not by an effect).

Destiny HERO - Malicious, Destiny HERO - Destroyer Phoenix Enforcer.

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