Destructive Daruma Karma Cannon

Destructive Daruma Karma Cannon

Normal Trap

Card text

Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

Property
Normal

Explained

What it does

Change as many monsters on the field as possible to face-down Defense Position, then any player with face-up monsters left must send them all to the GY.

Play it when

As a board reset against monsters that can't be flipped face-down, like Link Monsters.

Common mistakes
  • Activating it when only Link Monsters or Tokens are face-up. You can't.
  • Thinking Trap immunity saves a monster from being sent. It doesn't.

How it works

Destructive Daruma Karma Cannon is a Normal Trap. Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

Rulings in plain English

Activation: Not in the Damage Step. You need a face-up monster that isn’t a Link Monster or Token on the field.

Order: The send only happens if at least one monster was changed face-down. Not simultaneous.

Sending: The player sends them; it doesn’t affect the monsters. Monsters unaffected by Traps are still sent. They aren’t treated as sent by a card effect.

Card page