
Destructive Daruma Karma Cannon
Normal Trap
Card text
Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
- Property
- Normal
Explained
Change as many monsters on the field as possible to face-down Defense Position, then any player with face-up monsters left must send them all to the GY.
As a board reset against monsters that can't be flipped face-down, like Link Monsters.
- Activating it when only Link Monsters or Tokens are face-up. You can't.
- Thinking Trap immunity saves a monster from being sent. It doesn't.
How it works
Destructive Daruma Karma Cannon is a Normal Trap. Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.
Rulings in plain English
Activation: Not in the Damage Step. You need a face-up monster that isn’t a Link Monster or Token on the field.
Order: The send only happens if at least one monster was changed face-down. Not simultaneous.
Sending: The player sends them; it doesn’t affect the monsters. Monsters unaffected by Traps are still sent. They aren’t treated as sent by a card effect.