Diabellze the Original Sinkeeper

Diabellze the Original Sinkeeper

Effect Monster

Card text

If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.

Attribute
LIGHT
Type
Illusion
Level
7
ATK
2500
DEF
2000

Explained

What it does

Special Summon it from your hand if a "Sinful Spoils" card is in either GY. Your opponent must Set Spells/Traps before activating them. When a Spell/Trap is Set, destroy 1 card you control and 1 your opponent controls.

Play it when

In Sinful Spoils decks to slow your opponent's Spells and Traps.

Common mistakes
  • Thinking it stops effects of Spells/Traps already face-up or in the GY. It only stops activating cards without Setting them first.

How it works

  • Self-summon (once per turn): If a “Sinful Spoils” card is in either player’s GY, Special Summon this card from your hand.
  • Continuous: Your opponent must Set Spell/Trap Cards before activating them.
  • Trigger (once per turn): If a Spell/Trap becomes Set on the field while this card is in the Monster Zone, target 1 card you control and 1 card your opponent controls; destroy them. Not in the Damage Step.

Rulings in plain English

Self-summon: If it’s negated, you can try again that turn.

Set first: Your opponent can still activate Set cards, but not cards from the hand. Effects that aren’t card activations (like a face-up Spell’s effect, or an effect used from the GY or banishment) aren’t stopped.

Destroy: If one target is gone at resolution, the other is still destroyed.

Card page