Enigmaster Packbit

Enigmaster Packbit

Synchro Effect Monster

Card text

1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.

Attribute
WATER
Type
Cyberse
Level
8
ATK
2900
DEF
2500

Explained

What it does

A Level 8 Synchro. When Synchro Summoned or sent to the GY, discard 1 to place a monster from your GY or a face-up opponent's monster in its owner's Spell & Trap Zone as a Continuous Trap. While it's a Continuous Trap itself, it can Special Summon a Monster Card from your Spell & Trap Zone.

Play it when

As removal that takes a monster off your opponent's field without destroying it, in any deck that can make a Level 8 Synchro.

Common mistakes
  • Forgetting it discards even if the target is gone.

How it works

Materials: 1 Tuner + 1 or more non-Tuner monsters.

  • When Synchro Summoned or sent to the GY: Target 1 monster in your GY or 1 face-up monster your opponent controls. Discard 1 card, and if you do, place that monster in its owner’s Spell & Trap Zone as a face-up Continuous Trap.
  • While it’s a Continuous Trap (either turn): Special Summon 1 face-up Monster Card from your Spell & Trap Zone.

Each effect is once per turn.

When to use it

Placing an opposing monster as a Trap removes it from the field. Using it on Packbit itself, or a monster of yours, sets up a summon later.

Rulings in plain English

First effect: Usable in the Damage Step. Discarding and placing are simultaneous. If the target’s gone, you still discard. A face-down target is still placed. If the owner has no free Spell & Trap Zone, it goes to the GY (not by an effect).

Second effect: A Spell Speed 2 Continuous Trap effect; not in the Damage Step. It can summon Pendulum Monsters from the Pendulum Zone.

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