Gravity Collapse

Gravity Collapse

Counter Trap

Card text

When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn.

Property
Counter

Explained

What it does

When your opponent would Summon a monster, send 1 face-up Synchro Monster you control to the GY. Negate the Summon, and if you do, destroy that monster and your opponent can't Summon a monster until the end of the turn.

Play it when

In Synchro decks to stop a key Summon and lock your opponent out for the turn.

Common mistakes
  • Trying to chain it to an effect that Special Summons. It only answers Summons that don't use a chain.

How it works

Gravity Collapse is a Counter Trap. When your opponent would Summon a monster(s), send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent can’t Summon a monster until the end of this turn.

Rulings in plain English

Cost: Sending the Synchro is a cost.

What it stops: Normal Summons, Flip Summons, and Special Summons that don’t start a chain, such as Synchro, Xyz, Pendulum and Link Summons. It doesn’t respond to cards or effects that Special Summon.

Doesn’t target.

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