LimitedInfernity Launcher
Continuous Spell
Card text
Once per turn: You can send 1 "Infernity" monster from your hand to the GY. You can send this face-up card from the Spell & Trap Zone to the GY, then target up to 2 "Infernity" monsters in your GY; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.
- Property
- Continuous
Explained
A Continuous Spell. Once per turn, send 1 "Infernity" monster from your hand to the GY. You can also send this card to the GY to Special Summon up to 2 Infernity monsters from your GY, but only with no cards in your hand.
In Infernity decks, as its only copy. It's Limited in the TCG.
- Having a card in hand when the revive resolves. Your hand must be empty to activate and to resolve.
- Activating the discard effect in the same chain link as the card itself. You can't.
Status: Limited in the TCG (Sept 21, 2026 list), so you can run 1 copy.
How it works
Infernity Launcher is a Continuous Spell.
- Once per turn: Send 1 “Infernity” monster from your hand to the GY.
- Send this face-up card from the Spell & Trap Zone to the GY: Target up to 2 “Infernity” monsters in your GY; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.
Rulings in plain English
First effect: Activated from the Spell & Trap Zone; it can’t be activated together with the card’s own activation.
Revive: Main Phase only. Sending this face-up card to the GY is the cost. If one target is no longer valid on resolution, you still summon the other.