Instant FusionLimited

Instant Fusion

Normal Spell

Card text

Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Property
Normal

Explained

What it does

Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. It can't attack and is destroyed during the End Phase. It counts as a Fusion Summon. Only 1 per turn.

Play it when

To put a Fusion Monster on the field as material for another summon.

Common mistakes
  • Trying to summon a Fusion that can only be Fusion Summoned with a specific card. You can't.

How it works

Instant Fusion is a Normal Spell. Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. It can’t attack and is destroyed during the End Phase. This counts as a Fusion Summon. You can only activate 1 “Instant Fusion” per turn.

Rulings in plain English

Cost: The 1000 LP is a cost. It is a “Fusion” card.

Restricted Fusions: You can’t summon a Fusion Monster that says it can only be Fusion Summoned with a specific card.

Drawbacks: Apply right after the summon. They end once the monster leaves the field or stops being face-up.

End Phase: No chain. It’s destroyed even if your opponent took control of it. If it somehow survives, it’s destroyed in the next End Phase instead.

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