Number 67: Pair-a-Dice SmasherForbidden

Number 67: Pair-a-Dice Smasher

Xyz Effect Monster

Card text

2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7.

Attribute
LIGHT
Type
Fairy
Rank
5
ATK
2100
DEF
2100

Explained

What it does

A Rank 5 Xyz. In Main Phase 1, detach 2 so each player rolls a die twice; the higher total can't activate monster effects or attack until the end of the next turn. Once per turn while it has material, treat one die result as 7.

Play it when

It can't be used in Advanced Format. It's Forbidden in the TCG.

Common mistakes
  • Expecting a monster that's unaffected by effects to get around the lock. The lock applies to the player, not the monsters.

How it works

Status: Forbidden in the TCG (Sept 21, 2026 list), so it can’t be used in Advanced Format.

Materials: 2 or more Level 5 monsters.

  • Your Main Phase 1 (once per turn): Detach 2 materials; each player rolls a six-sided die twice. The player with the higher total can’t activate monster effects or declare an attack until the end of the next turn.
  • Once per turn: If either player rolls a die while this card has material, you can treat one of the results as 7.

Rulings in plain English

Dice effect: An Ignition Effect. If the totals are equal, nothing happens. The lock applies to the player, so even monsters unaffected by monster effects can’t activate effects or attack for that player.

Treat as 7: A Continuous Effect that also works in the Damage Step. You see all results first, then pick one to treat as 7. It works on dice rolled by other cards’ effects too.

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