Phara the Primordial Goddess

Phara the Primordial Goddess

Effect Monster

Card text

You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with the revealed Spell/Trap's name. If this card is sent from the hand or field to the GY by a Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of "Phara the Primordial Goddess" once per turn.

Attribute
DARK
Type
Spellcaster
Level
8
ATK
2800
DEF
2800

Explained

What it does

A Level 8 DARK Spellcaster. Reveal it and a Spell/Trap: until end of next turn, no one can respond to that card's name. If a Spell/Trap effect sends it from hand or field to the GY, Special Summon it. When Special Summoned from the GY, take control of your opponent's highest-ATK monster.

Play it when

In decks with Spells/Traps that can send it to the GY, to protect key cards and steal a monster.

Common mistakes
  • Using the control effect with no open Main Monster Zone. You can't activate it.

How it works

  • From the hand: Reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with that Spell/Trap’s name.
  • If sent from the hand or field to the GY by a Spell/Trap effect: Special Summon this card.
  • If Special Summoned from the GY: Take control of 1 monster your opponent controls with the highest ATK (your choice if tied).

Each effect is once per turn.

Rulings in plain English

Reveal: If you reveal a Trap that Special Summons itself as a monster, no one can respond to that card’s effects activated in the Monster Zone either.

Revive: Activates in the GY, including during the Damage Step, if a Spell/Trap effect sent it there from your hand or field.

Take control: Usable in the Damage Step. You need an open Main Monster Zone to activate it. At resolution, you take the face-up monster with the highest ATK. If you have no open Main Monster Zone by then, that monster is destroyed instead (not by an effect).

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