
Primite Drillbeam
Quick-Play Spell
Card text
Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.
- Property
- Quick-Play
Explained
Reveal a "Primite" card or Normal Monster in your hand (or skip if you control a Normal Monster or Level 5+ Primite), then target 1 face-up card; negate it, and if you do, banish it. During your Main Phase, if you control a Primite monster, Set it from your GY.
In Primite and Normal Monster decks as reusable removal.
- Targeting a card that's already negated or has no effect. You can't.
- Targeting a card that can't be banished.
How it works
Primite Drillbeam is a Quick-Play Spell.
- Activation: Reveal 1 “Primite” card or Normal Monster in your hand, except “Primite Drillbeam” (or skip the reveal if you control a non-Token Normal Monster or Level 5+ “Primite” monster), then target 1 face-up card on the field; negate its effects, and if you do, banish it.
- From the GY (your Main Phase): If you control a “Primite” monster, Set this card.
Each effect is once per turn.
Rulings in plain English
Targets: Not a card that can’t be banished, one already negated, a Token, or a monster with no effects.
Resolution: It’s banished only if the negation worked.
GY effect: Spell Speed 1, with a face-up Primite monster on your field.