
Ring of Destruction
Normal Trap
Card text
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
- Property
- Normal
Explained
During your opponent's turn, target 1 face-up monster they control with ATK less than or equal to their LP; destroy it, take damage equal to its original ATK, then inflict the same damage to your opponent.
As removal that can also finish a duel when your opponent's LP is low.
- Using it when the damage would drop you to 0 first. You lose before your opponent takes damage.
- Activating it on your own turn.
How it works
Ring of Destruction is a Normal Trap. During your opponent’s turn: target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy it, and if you do, take damage equal to its original ATK, then inflict the same amount to your opponent. You can only activate 1 per turn.
Rulings in plain English
Targeting: A monster with ATK exactly equal to their LP is fine. Not in the Damage Step.
Order: Destroying and your damage happen together. Your opponent’s damage comes after, not at the same time.
Your LP hits 0: The duel ends right there. Your opponent doesn’t take the damage.