Ring of Destruction

Ring of Destruction

Normal Trap

Card text

During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

Property
Normal

Explained

What it does

During your opponent's turn, target 1 face-up monster they control with ATK less than or equal to their LP; destroy it, take damage equal to its original ATK, then inflict the same damage to your opponent.

Play it when

As removal that can also finish a duel when your opponent's LP is low.

Common mistakes
  • Using it when the damage would drop you to 0 first. You lose before your opponent takes damage.
  • Activating it on your own turn.

How it works

Ring of Destruction is a Normal Trap. During your opponent’s turn: target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy it, and if you do, take damage equal to its original ATK, then inflict the same amount to your opponent. You can only activate 1 per turn.

Rulings in plain English

Targeting: A monster with ATK exactly equal to their LP is fine. Not in the Damage Step.

Order: Destroying and your damage happen together. Your opponent’s damage comes after, not at the same time.

Your LP hits 0: The duel ends right there. Your opponent doesn’t take the damage.

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