Satellite Warrior

Satellite Warrior

Synchro Effect Monster

Card text

1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.

Attribute
DARK
Type
Warrior
Level
10
ATK
2500
DEF
2000

Explained

What it does

A Level 10 Synchro. When Synchro Summoned, destroy opponent's cards up to the number of Synchros in your GY and gain 1000 ATK each. If the Synchro Summoned card is destroyed, revive up to 3 Level 8 or lower "Warrior", "Synchron" and/or "Stardust" Synchros.

Play it when

In Synchro decks with Warrior, Synchron or Stardust Synchros in the GY, as a finisher that leaves a board behind.

Common mistakes
  • Expecting the revive effect when it wasn't Synchro Summoned. It has to be a Synchro Summoned card.

How it works

Materials: 1 Tuner + 1 or more non-Tuner Synchro Monsters.

  • When Synchro Summoned: Target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and this card gains 1000 ATK for each one destroyed.
  • If this Synchro Summoned card is destroyed: Special Summon up to 3 Level 8 or lower “Warrior”, “Synchron” and/or “Stardust” Synchro Monsters with different names from your GY.

Each effect is once per turn.

Rulings in plain English

Destroy effect: If some targets are gone at resolution, the rest are still destroyed. The destruction and the ATK gain happen at the same time.

Revive effect: Activates from wherever this card went after being destroyed: the GY, or face-up in banishment. Usable in the Damage Step. Doesn’t target. The monsters are summoned at the same time.

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