
Satellite Warrior
Synchro Effect Monster
Card text
1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
- Attribute
- DARK
- Type
- Warrior
- Level
- 10
- ATK
- 2500
- DEF
- 2000
Explained
A Level 10 Synchro. When Synchro Summoned, destroy opponent's cards up to the number of Synchros in your GY and gain 1000 ATK each. If the Synchro Summoned card is destroyed, revive up to 3 Level 8 or lower "Warrior", "Synchron" and/or "Stardust" Synchros.
In Synchro decks with Warrior, Synchron or Stardust Synchros in the GY, as a finisher that leaves a board behind.
- Expecting the revive effect when it wasn't Synchro Summoned. It has to be a Synchro Summoned card.
How it works
Materials: 1 Tuner + 1 or more non-Tuner Synchro Monsters.
- When Synchro Summoned: Target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and this card gains 1000 ATK for each one destroyed.
- If this Synchro Summoned card is destroyed: Special Summon up to 3 Level 8 or lower “Warrior”, “Synchron” and/or “Stardust” Synchro Monsters with different names from your GY.
Each effect is once per turn.
Rulings in plain English
Destroy effect: If some targets are gone at resolution, the rest are still destroyed. The destruction and the ATK gain happen at the same time.
Revive effect: Activates from wherever this card went after being destroyed: the GY, or face-up in banishment. Usable in the Damage Step. Doesn’t target. The monsters are summoned at the same time.