Synchro OvertakeLimited

Synchro Overtake

Normal Spell

Card text

Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.

Property
Normal

Explained

What it does

Reveal a Synchro Monster in your Extra Deck, then add to your hand or Special Summon one of the materials named on it from your Deck or GY. Only Synchro Monsters from the Extra Deck that turn.

Play it when

As a Limited card (1 copy) in Synchro decks whose bosses name a specific material.

Common mistakes
  • Revealing a Synchro that doesn't name a specific card as material.
  • Activating it after summoning a non-Synchro from the Extra Deck that turn.

How it works

Status: Limited in the TCG (Sept 21, 2026 list), so you can run 1 copy.

Synchro Overtake is a Normal Spell. Reveal 1 Synchro Monster in your Extra Deck, choose 1 Synchro Material named on it, and add that monster to your hand or Special Summon it, from your Deck or GY. You can’t Special Summon from the Extra Deck the turn you activate it, except Synchro Monsters. Only 1 per turn.

Rulings in plain English

Which materials count: Only a monster named by card name in the revealed Synchro’s material text.

Restriction: Not an effect. You can’t activate it if you already Special Summoned a non-Synchro from the Extra Deck that turn. It starts once you activate it, whether or not it resolves, but lifts if the activation is negated.

Synchro Rumble, Revolution Synchron.

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