Wind Pegasus @Ignister

Wind Pegasus @Ignister

Synchro Effect Monster

Card text

1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

Attribute
WIND
Type
Cyberse
Level
7
ATK
2300
DEF
1500

Explained

What it does

A Level 7 Synchro. During your Main Phase, destroy your opponent's Spells/Traps up to the number of "@Ignister" monsters you control. If another card you control is destroyed by battle or an opponent's effect, banish this card from the field or GY to shuffle one of your opponent's cards into the Deck.

Play it when

In @Ignister decks to clear backrow, and as a punisher when your cards are destroyed.

How it works

Materials: 1 Tuner + 1 or more non-Tuner monsters.

  • Your Main Phase: Destroy Spells/Traps your opponent controls, up to the number of “@Ignister” monsters you control.
  • Trigger (field or GY): If another card you control is destroyed by battle or an opponent’s card effect, banish this card, then target 1 card your opponent controls and shuffle it into the Deck.

Each effect is once per turn.

Rulings in plain English

Destroy: Doesn’t target; it counts your face-up @Ignister monsters at resolution.

Shuffle: Banishing this card is the cost. It targets, and works in the Damage Step.

Light Dragon @Ignister, Backup @Ignister.

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