Angelechy Disturbance

Angelechy Disturbance

Normal Trap

Card text

Give control of 1 "Angelechy" monster you control to your opponent (until the End Phase), then if your opponent controls a face-up card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, their effects are negated. You can banish this card from your GY; add 1 "Angelechy" Spell/Trap from your Deck to your hand, except "Angelechy Disturbance". You can only use each effect of "Angelechy Disturbance" once per turn.

Property
Normal

Explained

What it does

Give control of 1 of your "Angelechy" monsters to your opponent until the End Phase, then negate the effects of their face-up cards in the adjacent Monster Zones and Spell & Trap Zones. Banish it from the GY to search an "Angelechy" Spell or Trap.

Play it when

In Angelechy decks to negate several of your opponent's cards at once, depending on where your monster lands, and later to search from the GY.

Common mistakes
  • Activating with no Angelechy monster to give away.
  • Forgetting the monster comes back in the End Phase.

How it works

Angelechy Disturbance is a Normal Trap with two effects, each once per turn:

  • On activation: Give control of 1 “Angelechy” monster you control to your opponent until the End Phase. Then, if your opponent controls face-up cards in the Monster Zones and/or Spell & Trap Zones adjacent to it, their effects are negated.
  • From the GY: Banish it to add 1 “Angelechy” Spell/Trap from your Deck to your hand, except “Angelechy Disturbance”.

When to use it

The negation depends on placement, so the zone your monster moves into matters. Giving control away can also trigger Angelechy cards that care about changing control, like Angelechy Enlisted.

Other Angelechy cards: Angelechy Problem (Field Spell), Angelechy Opening to e4, Angelechy Shatranga, Angelechy Bastion.

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