
Angelechy Endgame Problem
Field Spell
Card text
This card gains the following effects, based on the number of "Angelechy" Monster Cards in your Spell & Trap Zone. ●1+: Once per turn, during your opponent's Standby Phase: You can draw 1 card. ●2+: When your opponent would Special Summon a monster(s), you choose the zone(s) to place it. ●3+: Once per turn, you can activate 1 "Angelechy" Trap Card the turn it was Set. ●4+: Once per turn, when your opponent Special Summons a monster(s) (except during the Damage Step): You can banish that monster(s). ●5: Once per turn: You can Special Summon 1 "Angelechy" monster from your Extra Deck.
- Property
- Field
Explained
An Angelechy Field Spell that gains effects based on how many "Angelechy" Monster Cards are in your Spell & Trap Zone: 1+ draw in your opponent's Standby Phase, 2+ choose their summon zones, 3+ activate Angelechy Traps the turn they're Set, 4+ banish their summoned monsters, 5 summon an Angelechy from the Extra Deck.
In Angelechy decks that fill the Spell & Trap Zone with Angelechy Monster Cards.
- Counting Angelechy monsters on the field. It only counts Angelechy Monster Cards in your Spell & Trap Zone.
How it works
It gains effects based on the number of “Angelechy” Monster Cards in your Spell & Trap Zone:
- 1+: Once per turn, during your opponent’s Standby Phase, you can draw 1 card.
- 2+: When your opponent would Special Summon, you choose the zones the monsters go to.
- 3+: Once per turn, you can activate 1 “Angelechy” Trap the turn it was Set.
- 4+: Once per turn, when your opponent Special Summons (except during the Damage Step), you can banish those monsters.
- 5: Once per turn, you can Special Summon 1 “Angelechy” monster from your Extra Deck.
When to use it
Angelechy cards place Extra Deck monsters in your Spell & Trap Zone, so the count builds up quickly. Choosing your opponent’s summon zones matters because many Angelechy effects work by column. It released in the TCG on October 8, 2026.