Call of the Haunted

Call of the Haunted

Continuous Trap

Card text

Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

Property
Continuous

Explained

What it does

A Continuous Trap that Special Summons a monster from your GY in Attack Position. If the Trap leaves the field, the monster is destroyed, and if the monster is destroyed, the Trap is destroyed.

Play it when

To revive a monster on your opponent's turn, or at the end of their turn so it's ready for yours.

Common mistakes
  • Using it in the Damage Step. It can't be activated then.
  • Forgetting that removing the Trap also destroys the monster.

How it works

Call of the Haunted is a Continuous Trap. Activate it by targeting 1 monster in your GY; Special Summon it in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

When to use it

As a Trap, it can bring back a monster on your opponent’s turn. It’s been a reliable revival card since 2004.

Rulings in plain English

Does it keep targeting the monster? Yes, even after summoning.

What if the monster leaves another way? If it becomes Xyz Material or moves to the Spell & Trap Zone, the link ends and Call of the Haunted stays face-up.

Do the linked destructions start a chain? No, and they apply even in the Damage Step.

Can I activate it in the Damage Step? No.

Monster Reborn.

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