
Chimera the King of Phantom Beasts
Fusion Effect Monster
Card text
1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.
- Attribute
- WIND
- Type
- Beast
- Level
- 6
- ATK
- 2100
- DEF
- 1800
Explained
A Fusion of 1 Beast + 1 Fiend. Its name becomes "Chimera the Flying Mythical Beast" on the field and in the GY. When Fusion Summoned, send a random card from your opponent's hand to the GY in the End Phase. On your opponent's turn, banish it from the GY to revive a Beast, Fiend or Illusion.
In Chimera decks for hand disruption and an extra summon on your opponent's turn.
- Using the GY effect on your own turn or in the Damage Step.
How it works
Materials: 1 Beast monster + 1 Fiend monster.
- Name: Becomes “Chimera the Flying Mythical Beast” while on the field or in the GY.
- When Fusion Summoned: During this turn’s End Phase, send 1 random card from your opponent’s hand to the GY.
- Quick Effect (opponent’s turn): Banish this card from your GY, then target 1 Beast, Fiend or Illusion monster in your GY; Special Summon it.
Each of the last two effects is once per turn.
Rulings in plain English
Fusion Summon effect: You can activate it even if your opponent has no cards in hand. The random send in the End Phase doesn’t start a chain.
GY effect: Not in the Damage Step.
Related cards
Chimera Fusion, Berfomet the Mythical King of Phantom Beasts.