Chimera the King of Phantom Beasts

Chimera the King of Phantom Beasts

Fusion Effect Monster

Card text

1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.

Attribute
WIND
Type
Beast
Level
6
ATK
2100
DEF
1800

Explained

What it does

A Fusion of 1 Beast + 1 Fiend. Its name becomes "Chimera the Flying Mythical Beast" on the field and in the GY. When Fusion Summoned, send a random card from your opponent's hand to the GY in the End Phase. On your opponent's turn, banish it from the GY to revive a Beast, Fiend or Illusion.

Play it when

In Chimera decks for hand disruption and an extra summon on your opponent's turn.

Common mistakes
  • Using the GY effect on your own turn or in the Damage Step.

How it works

Materials: 1 Beast monster + 1 Fiend monster.

  • Name: Becomes “Chimera the Flying Mythical Beast” while on the field or in the GY.
  • When Fusion Summoned: During this turn’s End Phase, send 1 random card from your opponent’s hand to the GY.
  • Quick Effect (opponent’s turn): Banish this card from your GY, then target 1 Beast, Fiend or Illusion monster in your GY; Special Summon it.

Each of the last two effects is once per turn.

Rulings in plain English

Fusion Summon effect: You can activate it even if your opponent has no cards in hand. The random send in the End Phase doesn’t start a chain.

GY effect: Not in the Damage Step.

Chimera Fusion, Berfomet the Mythical King of Phantom Beasts.

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