
Destiny HERO - Destro-Dogma
Effect Monster
Card text
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Warrior and/or DARK monsters from your GY. You can only Special Summon "Destiny HERO - Destro-Dogma" once per turn this way. If Summoned this way: You can activate this effect; during the next Standby Phase, inflict 2000 damage to your opponent. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 Warrior or DARK Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck.
- Attribute
- DARK
- Type
- Warrior
- Level
- 8
- ATK
- 3400
- DEF
- 2400
Explained
Special Summoned from your hand or GY by banishing 3 Warrior and/or DARK monsters from your GY. When summoned this way, inflict 2000 damage next Standby Phase. Once per turn, when your opponent activates a card or effect, Fusion Summon a Warrior or DARK Fusion by shuffling materials back.
In Destiny HERO and DARK Warrior decks as a GY-fueled boss with built-in Fusion.
- Reviving it with another card's effect. It can only be summoned its own way.
- Using the Fusion effect in the Damage Step.
How it works
Summon: Can’t be Normal Summoned/Set. Special Summon it from your hand or GY by banishing 3 Warrior and/or DARK monsters from your GY (once per turn this way).
- If summoned this way: During the next Standby Phase, inflict 2000 damage to your opponent.
- Quick Effect (once per turn): When your opponent activates a card or effect, Fusion Summon 1 Warrior or DARK Fusion Monster from your Extra Deck by shuffling its materials from your hand, field and/or GY into the Deck. Not in the Damage Step.
Rulings in plain English
Summon procedure: Not an effect; no chain. Banish first, then summon. The banished monsters aren’t banished by an effect. If the summon is negated, you can try again that turn. Other cards can’t Special Summon it.
Burn: The damage in the Standby Phase doesn’t start a chain.
Fusion effect: Chain directly to your opponent’s activation. Materials first, then the summon. The summon still happens if the materials left the hand, field or GY, even if they went somewhere other than the Deck.