
Dominus Impulse
Normal Trap
Card text
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
- Property
- Normal
Explained
Negate an effect that Special Summons a monster, and destroy that card if you have a Trap in your GY. If your opponent controls a card, you can activate it from your hand, but then you can't activate LIGHT, EARTH or WIND monster effects for the rest of the duel.
Against the Special Summon effect your opponent's turn depends on. From the hand only if your deck doesn't rely on LIGHT, EARTH or WIND monster effects.
- Activating it from the hand in a deck that uses LIGHT, EARTH or WIND monster effects. The lock lasts the whole duel.
- Activating from the hand when your opponent controls nothing. They must control a card.
- Expecting the destruction without a Trap in your GY.
How it works
Dominus Impulse is a Normal Trap. When a card or effect is activated that includes an effect that Special Summons a monster, negate that effect. Then, if you have a Trap in your GY, destroy that card.
If your opponent controls a card, you can activate it from your hand. If you do, you can’t activate the effects of LIGHT, EARTH and WIND monsters for the rest of the duel. You can only activate 1 “Dominus Impulse” per turn.
When to use it
Most combos involve Special Summon effects, so Impulse has plenty of targets. The hand activation is what makes it valuable on your opponent’s first turn, but the duel-long restriction means it fits best in decks whose monsters are DARK, WATER or FIRE, or that don’t rely on monster effects.
Rulings in plain English
What does it chain to? Directly to a card or effect that includes Special Summoning a monster.
What gets negated? The whole effect of that chain link, even if it also does other things.
Does the lock apply if the negation fails? Yes. If you activated it from the hand and Impulse itself wasn’t negated, the restriction applies whether or not it successfully negated or destroyed anything.
Can I activate it from the hand if I already used LIGHT, EARTH or WIND effects this duel? Yes. The restriction only applies from then on.
Can I use it during the Damage Step? No.
Related cards
Other Dominus Traps: Dominus Purge.