
Dominus Purge
Normal Trap
Card text
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.
- Property
- Normal
Explained
Negate an effect that adds a card from the Deck to the hand, and destroy that card if you have a Trap in your GY. If your opponent controls a card, you can activate it from your hand, but then you can't activate DARK, WATER or FIRE monster effects for the rest of the duel.
Against a key search effect, from the hand only if your deck doesn't rely on DARK, WATER or FIRE monster effects.
- Activating it from the hand in a deck that uses DARK, WATER or FIRE monster effects. The lock lasts the whole duel.
- Activating from the hand when your opponent controls nothing.
- Expecting it to destroy the card without a Trap in your GY.
How it works
Dominus Purge is a Normal Trap. When a card or effect is activated that includes adding a card from the Deck to the hand, negate that effect. Then, if you have a Trap in your GY, destroy that card.
If your opponent controls a card, you can activate it from your hand. If you do, you can’t activate the effects of DARK, WATER and FIRE monsters for the rest of the duel. You can only activate 1 “Dominus Purge” per turn.
When to use it
Purge is the search-stopping counterpart to Dominus Impulse, and its hand restriction covers the opposite three Attributes. Decks often choose the Dominus card whose restriction doesn’t affect their own monsters.
Rulings in plain English
What does it chain to? The chain link directly before it, if that effect includes adding a card from the Deck to the hand.
What’s negated? That chain link’s whole effect, even if it does more than searching.
What happens at resolution? Negate the effect; if you have a Trap in your GY, you must destroy the negated card. If activated from the hand, the DARK/WATER/FIRE restriction applies from then on.
Can I activate it from the hand after already using DARK, WATER or FIRE effects this duel? Yes.
Is the hand activation an effect? No. You place it face-up in your Spell & Trap Zone and activate it, on either player’s turn.
Can I use it in the Damage Step? No.
Related cards
Dominus Impulse negates Special Summon effects instead.