Graceful & Skull Dice

Graceful & Skull Dice

Quick-Play Spell

Card text

Roll a six-sided die twice, and apply these effects for the rest of this turn. ●All monsters you control that mention "Dark Time Wizard" gain ATK/DEF equal to the total x 200. ●All monsters your opponent controls lose ATK/DEF equal to the total x 200. If your opponent Normal or Special Summons a monster(s), while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; roll a six-sided die twice, and if the total was 6 or higher, destroy that monster.

Property
Quick-Play

Explained

What it does

Roll a die twice. For the rest of the turn, your monsters that mention "Dark Time Wizard" gain ATK/DEF equal to the total x 200, and your opponent's monsters lose the same. From the GY, banish it when your opponent summons to roll again and destroy that monster on a 6+.

Play it when

In Dark Time Wizard decks to win battles, and later as GY disruption against summons.

Common mistakes
  • Forgetting the GY effect needs a total of 6 or higher to destroy anything.

How it works

Graceful & Skull Dice is a Quick-Play Spell.

  • Activation: Roll a six-sided die twice. For the rest of the turn, monsters you control that mention “Dark Time Wizard” gain ATK/DEF equal to the total x 200, and monsters your opponent controls lose ATK/DEF equal to the total x 200.
  • From the GY: If your opponent Normal or Special Summons a monster(s), banish this card and target 1 of them; roll a die twice, and if the total was 6 or higher, destroy that monster. Not in the Damage Step.

Rulings in plain English

Timing: You can activate it in the Damage Step up until damage calculation, and even with no monsters on the field.

Later monsters: Both the gain and the loss also apply to monsters that come face-up on the field after it resolves, for the rest of the turn.

“Mentions”: Means the monster’s text names “Dark Time Wizard” as a card name.

Dark Time Wizard.

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