
Hecahands Ibtel
Effect Monster
Card text
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.
- Attribute
- LIGHT
- Type
- Illusion
- Level
- 6
- ATK
- 1600
- DEF
- 2100
Explained
Reveal it in your hand and shuffle it into the Deck to Special Summon another "Hecahands" monster in Defense Position. If sent to the GY, revive a Hecahands monster. Neither it nor the monster it battles can be destroyed by that battle.
In Hecahands decks to swap into the monster you need.
How it works
- Continuous: If this card battles a monster, neither can be destroyed by that battle.
- Ignition, from the hand: Reveal this card; shuffle it into the Deck, then Special Summon 1 “Hecahands” monster from your Deck in Defense Position, except “Hecahands Ibtel”.
- If sent to the GY: Target 1 “Hecahands” monster in your GY, except “Hecahands Ibtel”; Special Summon it (usable in the Damage Step).
Each of the last two effects is once per turn.
Rulings in plain English
Hand effect: Shuffle first; only if that worked do you summon. Not simultaneous.
Battle protection: Applies to both monsters in the battle.