Invocation - "Sword"

Invocation - "Sword"

Quick-Play Spell

Card text

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an "Invoked" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 "Aleister" monster or "Invocation" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of "Invocation - "Sword"" once per turn.

Property
Quick-Play

Explained

What it does

A Quick-Play Spell that Fusion Summons using monsters you control; for an "Invoked" Fusion Monster, you can also return banished monsters from either side to the GY as material. From the GY, shuffle it back to add an "Aleister" monster or "Invocation" from your GY to your hand.

Play it when

In Invoked decks to Fusion Summon on either turn, using banished monsters from both sides.

Common mistakes
  • Using face-down banished cards as material. Only face-up ones.
  • Using it in the Damage Step.

How it works

  • On activation: Fusion Summon 1 Fusion Monster from your Extra Deck using monsters you control. If you’re summoning an “Invoked” Fusion Monster, you can also return monsters from either player’s banishment to the GY as material.
  • From the GY (your Main Phase): Target 1 “Aleister” monster or “Invocation” in your GY; shuffle this card into the Deck, and if you do, add the target to your hand.

Each effect is once per turn.

Rulings in plain English

Fusion: You can combine field monsters and face-up banished monsters. Materials first, then the summon.

GY effect: Shuffling and adding are simultaneous.

Aleister the Invoker, Hyperinvoked Aeon.

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