ForbiddenKelbek the Ancient Vanguard
Effect Monster
Card text
If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.
- Attribute
- EARTH
- Type
- Fairy
- Level
- 4
- ATK
- 1500
- DEF
- 1800
Explained
When cards are sent from the hand or Deck to your opponent's GY, Special Summon it from your hand and return an opponent's Special Summoned monster to the hand. When it's sent from the hand or Deck to the GY, each player mills 5, then with "Exchange of the Spirit" in your GY you can Set a Trap from your GY.
It can't be used in Advanced Format: it's Forbidden in the TCG as of the Sept 21, 2026 list.
- Putting it in an Advanced Format deck. It's Forbidden.
- Activating the mill when either Deck has 4 or fewer cards. You can't.
How it works
Status: Forbidden in the TCG (Sept 21, 2026 list), so it can’t be used in Advanced Format.
- From the hand: If a card is sent from the hand or Deck to your opponent’s GY (except in the Damage Step), target 1 Special Summoned monster your opponent controls; Special Summon this card, then return that monster to the hand.
- If sent from the hand or Deck to the GY: Each player sends the top 5 cards of their Deck to the GY (or their whole Deck if less than 5). Then, if “Exchange of the Spirit” is in your GY, you can Set 1 Trap from your GY.
Each effect is once per turn.
Rulings in plain English
Summon effect: Not in the Damage Step. Summon first, then return the target to its owner’s hand. Not simultaneous.
Mill effect: Both players need 5+ cards in their Deck to activate. Can be used in the Damage Step. If a Deck has 4 or fewer on resolution, that player sends it all. The mill comes first, then the Set; not simultaneous.