Triple Tactics Thrust

Triple Tactics Thrust

Normal Spell

Card text

If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

Property
Normal

Explained

What it does

If your opponent activated a monster effect this turn, Set 1 Normal Spell/Trap from your Deck (it can't be activated this turn). If your opponent controls a monster, you can add it to your hand instead.

Play it when

After your opponent uses a hand trap or other monster effect, to get your best Normal Spell or Trap from the Deck.

Common mistakes
  • Activating it when the monster effect was negated. The condition needs an activation that wasn't negated.
  • Trying to activate the Set card the same turn.

How it works

Triple Tactics Thrust is a Normal Spell. If your opponent has activated a monster effect this turn, Set 1 Normal Spell/Trap directly from your Deck, except “Triple Tactics Thrust”. If your opponent controls a monster, you can add it to your hand instead. A card Set this way can’t be activated this turn. You can only activate 1 per turn.

When to use it

It turns your opponent’s interaction into a card for you, like its sibling Triple Tactics Talent. If they control a monster, adding the card to your hand lets you use a Normal Spell right away.

Rulings in plain English

What meets the condition? Your opponent activating a monster effect this turn, without that activation being negated.

Is the card shown? Yes, both players see the card you pick.

Can effects of the Set card still work from the GY or banishment this turn? Yes. Only activating the Set card itself is restricted.

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