Ashtraja Susanoo

Ashtraja Susanoo

Synchro Effect Monster

Card text

1 Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can banish any number of Traps from your GY; banish that many cards from the field. During the End Phase: You can target up to 2 "Ashtra" monsters and/or "Ashtra" Traps in your GY and/or banishment; add to your hand or Set each card, then if you targeted 2 cards, return this card to the Extra Deck. You can only use each effect of "Ashtraja Susanoo" once per turn.

Attribute
FIRE
Type
Fiend
Level
9
ATK
3300
DEF
0

Explained

What it does

A Level 9 Ashtra Synchro. When Synchro Summoned, banish any number of Traps from your GY to banish that many cards on the field. In the End Phase, add or Set up to 2 Ashtra monsters/Traps from your GY or banishment; if you chose 2, it returns to the Extra Deck.

Play it when

In Ashtra decks as a finisher that removes several cards, then recycles Ashtra cards.

Common mistakes
  • Expecting it to stay if you take 2 cards in the End Phase. It returns to the Extra Deck.

How it works

Materials: 1 Tuner + 1 or more non-Tuners.

  • When Synchro Summoned: Banish any number of Traps from your GY (cost) to banish that many cards from the field.
  • End Phase: Target up to 2 “Ashtra” monsters and/or “Ashtra” Traps in your GY and/or face-up banishment. Add each to your hand or Set it. If you targeted 2, return this card to the Extra Deck.

Each effect is once per turn.

When to use it

Ashtra decks use plenty of Traps, so the GY fills up as you play, fueling a big banish.

Rulings in plain English

Banish: If fewer cards are on the field at resolution than you banished as cost, nothing happens.

End Phase: Remaining targets are still handled if one is gone. Adding/Setting and the return aren’t simultaneous.

Ashtraya Mikumari-no-Mikoto, Ashtrashen - Gate to the Worlds Beyond.

Card page