Ashtra's Domain

Ashtra's Domain

Normal Trap

Card text

Activate 1 of these effects; ●Special Summon this card as a Normal Monster (Aqua/Tuner/WATER/Level 1/ATK 0/DEF 0) (this card is NOT treated as a Trap), then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. ●When your opponent activates a Spell/Trap Card or effect, and your opponent controls no face-down cards: Negate that effect. You can only activate 1 "Ashtra's Domain" per turn.

Property
Normal

Explained

What it does

A Normal Trap. Choose: Special Summon it as a Level 1 WATER Aqua Tuner Normal Monster, then you can Synchro Summon immediately; or, when your opponent activates a Spell/Trap card or effect and controls no face-down cards, negate it.

Play it when

In Ashtra decks as a surprise Synchro Summon on your opponent's turn, or as negation against Spells and Traps.

Common mistakes
  • Using the negate option while your opponent controls a face-down card.
  • Using either option in the Damage Step.

How it works

Choose one when you activate it:

  • Special Summon this card as a Normal Monster (Aqua/Tuner/WATER/Level 1/ATK 0/DEF 0), not treated as a Trap. Immediately after this resolves, you can Synchro Summon 1 Synchro Monster.
  • When your opponent activates a Spell/Trap Card or effect, and they control no face-down cards: negate that effect.

You can only activate 1 “Ashtra’s Domain” per turn.

When to use it

As a Tuner, it lets you Synchro Summon on your opponent’s turn using a monster you already control.

Rulings in plain English

Choosing: Pick the option on activation. Not in the Damage Step either way.

Summon option: Summon first, then the Synchro Summon; not simultaneous.

Ashtraja Susanoo, Ashtraya Mikumari-no-Mikoto.

Card page