
Black Skull Dragon, the Archfiend of Unity
Effect Monster
Card text
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If this card is in your hand (Quick Effect): You can discard 1 Quick-Play or Ritual Spell; Special Summon this card in Defense Position. You can only use this effect of "Black Skull Dragon, the Archfiend of Unity" once per turn. If this card is Special Summoned: You can Set 1 Spell/Trap that mentions "Light and Darkness Ritual" from your Deck or GY. At the start of the Battle Phase: You can make your opponent lose 800 LP, and if you do, this card gains 800 ATK.
- Attribute
- DARK
- Type
- Dragon
- Level
- 9
- ATK
- 3200
- DEF
- 2500
Explained
Can only be Special Summoned by its own effect: discard a Quick-Play or Ritual Spell to summon it from your hand in Defense Position. When Special Summoned, Set a Spell/Trap that mentions "Light and Darkness Ritual" from your Deck or GY. At the start of the Battle Phase, your opponent loses 800 LP and it gains 800 ATK.
In Light and Darkness Ritual decks as a Quick Effect summon that sets up a Ritual support card.
- Using its summon in the Damage Step.
How it works
Summoning: Can’t be Normal Summoned or Set. Must be Special Summoned by its own effect.
- Quick Effect (from hand, once per turn): Discard 1 Quick-Play or Ritual Spell to Special Summon this card in Defense Position.
- When Special Summoned: Set 1 Spell/Trap that mentions “Light and Darkness Ritual” from your Deck or GY.
- At the start of the Battle Phase: Your opponent loses 800 LP, and if they do, this card gains 800 ATK.
Rulings in plain English
Summon: Not in the Damage Step.
Set effect: Usable in the Damage Step.
Battle Phase effect: Losing LP and the ATK gain are simultaneous.