
Elfnotes: Welcome Home
Continuous Spell
Card text
The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.
- Property
- Continuous
Explained
A Continuous Spell. The monster in your center Main Monster Zone can't be destroyed by card effects. Send a monster from your hand or field to the GY to Special Summon an "Elfnote" monster with a different original Attribute from your Deck in Defense Position.
In Elfnote decks to protect the center-zone monster and to pull Elfnotes from the Deck.
- Forgetting the restriction: after its summon, only Synchro Monsters from the Extra Deck that turn.
- Sending a Monster Card from your Spell & Trap Zone as the cost. It must come from a Monster Zone or your hand.
How it works
- Continuous: The monster in your center Main Monster Zone can’t be destroyed by card effects.
- Your Main Phase (once per turn): Send 1 monster from your hand or field to the GY to Special Summon 1 “Elfnote” monster with a different original Attribute from your Deck in Defense Position. For the rest of the turn, you can only Special Summon Synchro Monsters from the Extra Deck.
When to use it
Elfnote cards revolve around the center zone, so protecting that spot matters. Its summon effect also adds Elfnote bodies.
Rulings in plain English
Cost: A monster from your Monster Zone or hand (face-down non-Pendulum monsters too). You can use it even with 5 monsters if you send one from the field.
Restriction: Applies unless negated or if this card is gone at resolution.