Hideout in the Sky, Coulomb

Hideout in the Sky, Coulomb

Field Spell

Card text

Monsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF. You can only use each of the following effects of "Hideout in the Sky, Coulomb" once per turn. During your Main Phase: You can Special Summon 1 "Mech Beast Token" (Machine/EARTH/Level 6/ATK 2000/DEF 2000) to your opponent's field, and if you do, add 1 "Blitzclique" monster from your Deck to your hand. If a card(s) is destroyed by your "Blitzclique" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand.

Property
Field

Explained

What it does

A Field Spell. Monsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF. During your Main Phase, summon a Mech Beast Token to your opponent's field to add a "Blitzclique" monster from your Deck. From the GY, it returns to your hand when your Blitzclique effect destroys a card.

Play it when

In Blitzclique decks: the Token you give your opponent becomes a target for Blitzclique destruction effects.

How it works

  • Continuous: Monsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF.
  • Your Main Phase: Special Summon 1 “Mech Beast Token” (Machine/EARTH/Level 6/ATK 2000/DEF 2000) to your opponent’s field, and if you do, add 1 “Blitzclique” monster from your Deck to your hand.
  • From the GY: If a card is destroyed by your “Blitzclique” card’s effect (except during the Damage Step), add this card to your hand.

Each of the last two effects is once per turn.

Rulings in plain English

Summoning the Token and searching are simultaneous.

Crackle Blitzclique, Grain Blitzclique.

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