Magicians' Souls

Magicians' Souls

Effect Monster

Card text

You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ●Special Summon this card. ●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

Attribute
DARK
Type
Spellcaster
Level
1
ATK
0
DEF
0

Explained

What it does

From your hand, send a Level 6 or higher Spellcaster from your Deck to the GY, then either Special Summon this card or send it to the GY and revive "Dark Magician" or "Dark Magician Girl". On the field, send up to 2 Spells/Traps to draw that many cards.

Play it when

In Dark Magician decks to put Dark Magician in the GY and on the field, and to cash in extra Spells or Traps for draws.

Common mistakes
  • Thinking you need Dark Magician in the GY first. You can send it as the cost and then revive it.
  • Using each effect more than once per turn.

How it works

  • From the hand (Ignition): Send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then choose one:
    • Special Summon this card.
    • Send this card to the GY, then you can Special Summon 1 “Dark Magician” or 1 “Dark Magician Girl” from your GY.
  • On the field (Ignition): Send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards.

Each effect is once per turn.

When to use it

Sending Dark Magician as the cost and then choosing the second option puts Dark Magician on the field from your hand in one step. The draw effect turns unneeded Spells and Traps into new cards.

Rulings in plain English

Hand effect: Sending the Spellcaster is the cost. You can send Dark Magician or Dark Magician Girl as the cost and then summon it with the second option. Sending this card and the summon aren’t simultaneous.

Field effect: Sending up to 2 cards is the cost. A Monster Card in your Spell & Trap Zone can be sent and counts toward the draw.

Dark Magician, Illusion of Chaos.

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